Kyant0
3e7f246dca
Update code for old APIs to make it work
2025-09-16 15:44:52 +08:00
Kyant0
bbca9c23d4
New Backdrop API, deprecate liquid-glass module
2025-09-13 17:15:34 +08:00
Kyant0
3e66f84d9b
Add new blur module
2025-09-13 11:14:56 +08:00
Kyant0
3eaf794064
Add new backdrop module
2025-09-13 10:23:13 +08:00
Kyant0
090374a06d
New Backdrop API to replace LiquidGlassProviderState
2025-09-13 00:43:24 +08:00
Kyant0
118fee0b0a
New BackdropDrawScope API to replace transformBlock and provide more flexible drawing.
...
To migrate, replace `scale(scaleX, scaleY, Offset.Zero)` with `scale(scaleX, scaleY, Offset.Zero) { this@liquidGlass.drawBackdrop () }`.
You can draw additional things on the glass with refraction effect.
2025-09-12 23:53:22 +08:00
Kyant0
93227fb6a7
New BackdropDrawScope API to replace transformBlock and provide more flexible drawing.
...
To migrate, replace `scale(scaleX, scaleY, Offset.Zero)` with `scale(scaleX, scaleY, Offset.Zero) { this@liquidGlass.drawBackdrop () }`.
You can draw additional things on the glass with refraction effect.
2025-09-12 23:52:13 +08:00
Kyant0
9202d30a43
Use delegating node
2025-09-12 22:35:47 +08:00
Kyant0
6305d83046
Mask out the shadow under the glass, the shadow won't affect transparent content.
2025-09-12 22:31:21 +08:00
Kyant0
c3c023dfcc
Fix a small performance regression
2025-09-12 21:03:08 +08:00
Kyant0
11f1575e67
Fix dispersion doesn't take effect in block modifier variant, extract common code
2025-09-12 14:41:47 +08:00
Kyant0
e9b69a6206
Don't cache highlight shader
2025-09-12 14:26:18 +08:00
Kyant0
2815d8d7ed
Update highlight APIs
2025-09-12 14:21:11 +08:00
Kyant0
d07e755fd6
Update default highlight color and default material color filter
2025-09-12 14:07:34 +08:00
Kyant0
78d4393908
Update highlight shader algorithm
2025-09-12 13:51:46 +08:00
Kyant0
80562325cf
Rename decay to falloff in GlassHighlight.Dynamic, update docs
2025-09-12 13:05:35 +08:00
Kyant0
6504aabeef
Add dispersion effect
2025-09-12 10:52:37 +08:00
Kyant0
054f8a9cb5
Update docs
2025-09-08 19:37:56 +08:00
Kyant0
7263d5d875
Use Float.dp instead of Int.dp
2025-09-08 14:27:16 +08:00
Kyant0
8bb42cdd47
Add simple modifier elements without observer to improve performance
2025-09-08 14:25:03 +08:00
Kyant0
9ffde7dc1e
Remove LuminanceSampler APIs, don't cache too many things in modifier nodes
2025-09-08 14:07:17 +08:00
Kyant0
0f63f35f55
Fix highlight update
2025-09-02 18:08:16 +08:00
Kyant0
28f28b9811
Fix default depth effect value
2025-09-02 17:53:44 +08:00
Kyant0
5c0514fe5b
Add transformBlock param to liquidGlass modifiers
2025-08-21 09:51:51 +08:00
Kyant0
6bab19e863
Fix highlights can't be updated
2025-08-16 00:01:21 +08:00
Kyant0
866cf16436
Update shadow API to use drop shadow
2025-08-14 00:59:08 +08:00
Kyant0
90e7e2b525
Update unmodified brightness to 0f
2025-08-13 17:38:26 +08:00
Kyant0
aa4dbdf592
Fix DefaultColorFilter
2025-08-13 13:09:01 +08:00
Kyant0
aed978a04a
Add new simpleColorFilter(brightness, contrast, saturation) function, deprecate saturationColorFilter(saturation) function
...
Update default color filter to `contrast = 1.5f, saturation = 1.5f`
2025-08-13 12:38:53 +08:00
Kyant0
bccee2895c
Delete Compat.kt
2025-08-12 16:48:45 +08:00
Kyant0
f9aa572d6d
Update default depth effect to 0f to match iOS 26 beta 6
2025-08-12 13:59:31 +08:00
Kyant0
935693f852
Fix update of GlassShadow
2025-08-06 12:16:19 +08:00
Kyant0
721b48af40
Add GlassShadow, update default highlight to use Plus blend mode
2025-08-06 12:08:47 +08:00
Kyant0
2de499019b
Reset GlassHighlightNode cache on detach, fixed #4
2025-08-04 18:32:21 +08:00
Kyant0
f2ac217b07
Update LuminanceSampler API
2025-07-29 20:05:48 +08:00
Kyant0
f9688b348d
Rename eccentricFactor to depthEffect
2025-07-29 19:38:03 +08:00
Kyant0
645a014c3b
Remove experimental Kotlin API version declaration
2025-07-29 19:19:19 +08:00
Kyant0
530bed05f8
Fix stability for LuminanceSampler
2025-07-28 14:36:34 +08:00
Kyant0
2ffff6f519
Add compositingStrategy param for Modifier.liquidGlass
...
When using glass in a scrollable container #4 , it's more efficient to use `Auto`. In most cases it's more efficient to use `Offscreen`.
2025-07-28 14:10:56 +08:00
Kyant0
6697e2c587
Use CacheDrawModifierNode, fix issue #4
2025-07-28 13:31:08 +08:00
Kyant0
c2203e1f04
Completely refactored APIs, added a new demo
2025-07-28 11:58:08 +08:00
Kyant0
3df7722ecb
Add Modifier.liquidGlass with LiquidGlassStyle block
2025-07-26 14:51:50 +08:00
Kyant0
e4140bd341
Update border API
2025-07-25 11:28:37 +08:00
Kyant0
f6cdde3950
Rebuild demo and library
2025-07-24 10:04:34 +08:00
Kyant0
c695c09683
Remove indentations for shaders
2025-07-24 09:45:48 +08:00
Kyant0
2dd252b936
Fix shaders
2025-07-24 09:19:32 +08:00
Kyant0
ea324f6d72
Update border API
2025-07-24 09:17:25 +08:00
Kyant0
1d305c0b76
Update border
2025-07-23 22:27:16 +08:00
Kyant0
042f5654b3
Refactor border API, optimize LiquidGlassStyle update performance
2025-07-23 11:54:58 +08:00
Kyant0
936f7a41e6
Update default style
2025-07-18 15:11:33 +08:00