Fix shaders
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@@ -83,6 +83,7 @@ internal object LiquidGlassShaders {
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uniform float bleedOpacity;
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$colorShaderUtils
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$refractionShaderUtils
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half4 main(float2 coord) {
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@@ -103,7 +104,6 @@ internal object LiquidGlassShaders {
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uniform float refractionAmount;
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uniform float eccentricFactor;
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$colorShaderUtils
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$refractionShaderUtils
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half4 main(float2 coord) {
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