Kyant0
370cb51cb5
Add control center expanding gesture
2025-09-14 23:20:09 +08:00
Kyant0
256331232b
Refactor Backdrop API to be more friendly to use. Add a catalog demo.
2025-09-14 22:50:17 +08:00
Kyant0
0a392ee43d
Rename drawChild with drawBackdrop in Backdrop
2025-09-13 18:19:45 +08:00
Kyant0
2ce6910a99
Rename saturate with saturation
2025-09-13 17:28:28 +08:00
Kyant0
bbca9c23d4
New Backdrop API, deprecate liquid-glass module
2025-09-13 17:15:34 +08:00
Kyant0
3e66f84d9b
Add new blur module
2025-09-13 11:14:56 +08:00
Kyant0
3eaf794064
Add new backdrop module
2025-09-13 10:23:13 +08:00
Kyant0
090374a06d
New Backdrop API to replace LiquidGlassProviderState
2025-09-13 00:43:24 +08:00
Kyant0
118fee0b0a
New BackdropDrawScope API to replace transformBlock and provide more flexible drawing.
...
To migrate, replace `scale(scaleX, scaleY, Offset.Zero)` with `scale(scaleX, scaleY, Offset.Zero) { this@liquidGlass.drawBackdrop () }`.
You can draw additional things on the glass with refraction effect.
2025-09-12 23:53:22 +08:00
Kyant0
93227fb6a7
New BackdropDrawScope API to replace transformBlock and provide more flexible drawing.
...
To migrate, replace `scale(scaleX, scaleY, Offset.Zero)` with `scale(scaleX, scaleY, Offset.Zero) { this@liquidGlass.drawBackdrop () }`.
You can draw additional things on the glass with refraction effect.
2025-09-12 23:52:13 +08:00
Kyant0
7f0c4b49e6
More bouncy bottom bar in music demo
2025-09-12 23:08:49 +08:00
Kyant0
e2f5f16fec
More bouncy bottom bar in music demo
2025-09-12 23:07:06 +08:00
Kyant0
9202d30a43
Use delegating node
2025-09-12 22:35:47 +08:00
Kyant0
6305d83046
Mask out the shadow under the glass, the shadow won't affect transparent content.
2025-09-12 22:31:21 +08:00
Kyant0
c3c023dfcc
Fix a small performance regression
2025-09-12 21:03:08 +08:00
Kyant0
dec4ce41f5
Fix #19
2025-09-12 20:47:34 +08:00
Kyant0
69be4233ea
Fix #19
2025-09-12 20:42:32 +08:00
Kyant0
11f1575e67
Fix dispersion doesn't take effect in block modifier variant, extract common code
2025-09-12 14:41:47 +08:00
Kyant0
e9b69a6206
Don't cache highlight shader
2025-09-12 14:26:18 +08:00
Kyant0
2815d8d7ed
Update highlight APIs
2025-09-12 14:21:11 +08:00
Kyant0
d07e755fd6
Update default highlight color and default material color filter
2025-09-12 14:07:34 +08:00
Kyant0
78d4393908
Update highlight shader algorithm
2025-09-12 13:51:46 +08:00
Kyant0
80562325cf
Rename decay to falloff in GlassHighlight.Dynamic, update docs
2025-09-12 13:05:35 +08:00
Kyant0
3966c1be60
Add toggle for dispersion in playground app
2025-09-12 11:21:28 +08:00
Kyant0
e9da3e9238
Update dependencies
2025-09-12 10:53:29 +08:00
Kyant0
6504aabeef
Add dispersion effect
2025-09-12 10:52:37 +08:00
Kyant0
52378a1d54
Update docs
2025-09-08 19:40:57 +08:00
Kyant0
5e4b0fb9b6
Update docs
2025-09-08 19:40:43 +08:00
Kyant0
054f8a9cb5
Update docs
2025-09-08 19:37:56 +08:00
Kyant0
7263d5d875
Use Float.dp instead of Int.dp
2025-09-08 14:27:16 +08:00
Kyant0
8bb42cdd47
Add simple modifier elements without observer to improve performance
2025-09-08 14:25:03 +08:00
Kyant0
9ffde7dc1e
Remove LuminanceSampler APIs, don't cache too many things in modifier nodes
2025-09-08 14:07:17 +08:00
Kyant0
fd55f936e9
Update AGP to 8.13.0
2025-09-05 15:28:12 +08:00
Kyant0
0f63f35f55
Fix highlight update
2025-09-02 18:08:16 +08:00
Kyant0
28f28b9811
Fix default depth effect value
2025-09-02 17:53:44 +08:00
Kyant0
5c0514fe5b
Add transformBlock param to liquidGlass modifiers
2025-08-21 09:51:51 +08:00
Kyant0
d1953995f9
Update dependencies
2025-08-21 09:47:02 +08:00
Kyant0
6bab19e863
Fix highlights can't be updated
2025-08-16 00:01:21 +08:00
Kyant0
5dad725354
Update dependencies to use stable version
2025-08-14 09:44:18 +08:00
Kyant0
866cf16436
Update shadow API to use drop shadow
2025-08-14 00:59:08 +08:00
Kyant0
90e7e2b525
Update unmodified brightness to 0f
2025-08-13 17:38:26 +08:00
Kyant0
aa4dbdf592
Fix DefaultColorFilter
2025-08-13 13:09:01 +08:00
Kyant0
aed978a04a
Add new simpleColorFilter(brightness, contrast, saturation) function, deprecate saturationColorFilter(saturation) function
...
Update default color filter to `contrast = 1.5f, saturation = 1.5f`
2025-08-13 12:38:53 +08:00
Kyant0
bccee2895c
Delete Compat.kt
2025-08-12 16:48:45 +08:00
Kyant0
f9aa572d6d
Update default depth effect to 0f to match iOS 26 beta 6
2025-08-12 13:59:31 +08:00
Kyant0
84456cbe04
Remove all 3rd-party libraries in glassmusic demo, it doesn't depend on any UI libraries any more. Fixed #12
2025-08-09 15:28:49 +08:00
Kyant0
935693f852
Fix update of GlassShadow
2025-08-06 12:16:19 +08:00
Kyant0
721b48af40
Add GlassShadow, update default highlight to use Plus blend mode
2025-08-06 12:08:47 +08:00
Kyant0
2de499019b
Reset GlassHighlightNode cache on detach, fixed #4
2025-08-04 18:32:21 +08:00
Kyant0
a0595c0af2
Update dependencies
2025-08-02 10:11:20 +08:00