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@@ -0,0 +1,18 @@
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class Menu
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{
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public Menu()
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{
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OnePlayer menu1 = new OnePlayer();
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TwoPlayer menu2 = new TwoPlayer();
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Console.Write("ROCK, PAPER, SCISSORS\nChoose Game Mode:\tSingle Player (1), 2-Player (2)");
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Console.Write("\nType and Enter: ");
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int a = int.Parse(Console.ReadLine());
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if(a == 1){
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menu1.Play();
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}else if(a == 2){
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menu2.Play();
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}else{
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Console.Write("Invalid input!");
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}
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}
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}
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@@ -0,0 +1,68 @@
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class OnePlayer
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{
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public void Play()
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{
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Random random = new Random();
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bool userRestart = true;
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int playerChoose = 0;
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int playerWinStreak = 0;
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do{
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Console.Clear();
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Console.Write("Type and Enter (1/2/3/4) 1 = Rock, 2 = Paper, 3 = Scissors, 4 = exit");
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Console.Write($"\nWin Streak: {playerWinStreak} \t\tInput: ");
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playerChoose = int.Parse(Console.ReadLine());
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int randomNum = random.Next(1, 4);
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if(playerChoose == 1 && randomNum == 1){
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Console.Write("You picked Rock, Cpu picked Rock");
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Console.Write("\nTIE!");
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}else if(playerChoose == 1 && randomNum == 2){
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Console.Write("You picked Rock, Cpu picked Paper");
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Console.Write("\nYOU LOSE!");
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playerWinStreak = 0;
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}else if(playerChoose == 1 && randomNum == 3){
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Console.Write("You picked Rock, Cpu picked Scissors");
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Console.Write("\nYOU WIN!");
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playerWinStreak++;
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}
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if(playerChoose == 2 && randomNum == 1){
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Console.Write("You picked Paper, Cpu picked Rock");
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Console.Write("\nYOU WIN!");
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playerWinStreak++;
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}else if(playerChoose == 2 && randomNum == 2){
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Console.Write("You picked Paper, Cpu picked Paper");
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Console.Write("\nTIE!");
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}else if(playerChoose == 2 && randomNum == 3){
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Console.Write("You picked Paper, Cpu picked Scissors");
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Console.Write("\nYOU LOSE!");
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playerWinStreak = 0;
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}
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if(playerChoose == 3 && randomNum == 1){
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Console.Write("You picked Scissors, Cpu picked Rock");
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Console.Write("\nYOU LOSE!");
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}else if(playerChoose == 3 && randomNum == 2){
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Console.Write("You picked Scissors, Cpu picked Paper");
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Console.Write("\nYOU WIN!");
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playerWinStreak++;
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}else if(playerChoose == 3 && randomNum == 3){
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Console.Write("You picked Scissors, Cpu picked Scissors");
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Console.Write("\nTIE!");
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playerWinStreak = 0;
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}
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if(playerChoose == 4){
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Console.Write("Game Exit...");
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userRestart = false;
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}
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Thread.Sleep(1500);
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}while(userRestart);
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}
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}
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+10
@@ -0,0 +1,10 @@
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using System;
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using System.Threading;
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class Program
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{
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static void Main()
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{
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Menu menu0 = new Menu();
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}
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}
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,75 @@
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class TwoPlayer
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{
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public void Play()
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{
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Random ahhhh = new Random();
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bool restart = true;
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int playerOnePick = 0;
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int playerTwoPick = 0;
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while(restart){
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int random = ahhhh.Next(1, 2);
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Console.Clear();
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if(random == 1){
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Console.Write("Player One First");
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Console.Write("\nType and Enter (1/2/3/4) 1 = Rock, 2 = Paper, 3 = Scissors, 4 = exit");
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Console.Write("\nPlayer One: ");
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playerOnePick = int.Parse(Console.ReadLine());
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Console.Clear();
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Console.Write("\nType and Enter (1/2/3/4) 1 = Rock, 2 = Paper, 3 = Scissors, 4 = exit");
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Console.Write("\nPlayer Two: ");
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playerTwoPick = int.Parse(Console.ReadLine());
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Console.Clear();
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}else if(random == 2){
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Console.Write("Player Two First");
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Console.Write("\nType and Enter (1/2/3/4) 1 = Rock, 2 = Paper, 3 = Scissors, 4 = exit");
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Console.Write("\nPlayer Two: ");
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playerTwoPick = int.Parse(Console.ReadLine());
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Console.Clear();
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Console.Write("\nType and Enter (1/2/3/4) 1 = Rock, 2 = Paper, 3 = Scissors, 4 = exit");
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Console.Write("\nPlayer One: ");
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playerOnePick = int.Parse(Console.ReadLine());
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Console.Clear();
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}
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if(playerOnePick == 4 || playerTwoPick == 4){
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Console.Write("Game Exit...");
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restart = false;
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}
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Algo(playerOnePick, playerTwoPick);
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Thread.Sleep(2000);
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}
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}
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public void Algo(int a, int b )
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{
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if(a == 1 && b == 1){
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Console.Write("Player One Picked: Rock\nPlayer Two Picked: Rock");
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Console.Write("\nNO WIN, TIE!");
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}else if (a == 1 && b == 2){
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Console.Write("Player One Picked: Rock\nPlayer Two Picked: Paper");
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Console.Write("\nPLAYER TWO WIN!");
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}else if(a == 2 && b == 1){
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Console.Write("Player One Picked: Paper\nPlayer Two Picked: Rock");
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Console.Write("\nPLAYER ONE WIN!");
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}else if(a == 1 && b == 3){
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Console.Write("Player One Picked: Rock\nPlayer Two Picked: Scissors");
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Console.Write("\nPLAYER ONE WIN!");
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}else if (a == 3 && b == 1){
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Console.Write("Player One Picked: Scissors\nPlayer Two Picked: Rock");
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Console.Write("\nPLAYER TWO WIN!");
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}else if(a == 2 && b == 2){
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Console.Write("Player One Picked: Paper\nPlayer Two Picked: Paper");
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Console.Write("\nNO WIN, TIE!");
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}else if(a == 2 && b == 3){
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Console.Write("Player One Picked: Paper\nPlayer Two Picked: Scissors");
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Console.Write("\nPLAYER TWO WIN!");
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}else if(a == 3 && b == 2){
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Console.Write("Player One Picked: Scissors\nPlayer Two Picked: Paper");
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Console.Write("\nPLAYER ONE WIN!");
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}else if(a == 3 && b == 3){
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Console.Write("Player One Picked: Scissors\nPlayer Two Picked: Scissors");
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Console.Write("\nNO WIN, TIE!");
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}
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}
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}
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