6697e2c5876139330faf00828e1bd92a73065963
Liquid Glass
Apple's Liquid Glass effect for Android Jetpack Compose.
Demos
- Playground app, Android 13 and above is required.
- Music player demo that integrates liquid bottom tabs and dynamic glass.
Library
The library is in alpha stage, every API may be changed, use it on your own risk.
Add to project
// settings.gradle.kts in root project
dependencyResolutionManagement {
repositories {
maven("https://jitpack.io")
}
}
// build.gradle.kts in module
implementation("com.github.Kyant0:AndroidLiquidGlass:<version>")
Examples
val providerState = rememberLiquidGlassProviderState(
backgroundColor = Color.White
)
// content behind the glass
Box(Modifier.liquidGlassProvider(providerState))
// glass
Box(
Modifier.liquidGlass(
providerState,
GlassStyle(
shape = RoundedCornerShape(16.dp),
innerRefraction = InnerRefraction(
height = RefractionHeight(8.dp),
amount = RefractionAmount((-16).dp)
),
material = GlassMaterial(
blurRadius = 8.dp,
brush = SolidColor(Color.White),
alpha = 0.3f
)
)
)
)
[Experimental] Dynamically adjusted tint by content behind the glass
val luminanceSampler = remember { ContinuousLuminanceSampler() }
liquidGlass(
providerState,
luminanceSampler = luminanceSampler
) {
val luminance = luminanceSampler.luminance
GlassStyle(
// ...
material = GlassMaterial(
brush = SolidColor(Color.White), // or Color.Black
alpha = luminance // write down your own logic here
)
)
}
See here for more details.
Limitations
The following case is not supported:
LiquidGlassProvider(providerState) {
LiquidGlass(providerState) {}
}
Instead, you should rewrite it like this:
Box {
LiquidGlassProvider(providerState) {}
LiquidGlass(providerState) {}
}
Comparisons
Android device: Google Pixel 4 XL (the smallest width is adjusted to 440 dp to match the density of the iOS device)
iOS device: iPhone 16 Pro Max (simulator)
Test glass area size: 300 x 300, corner radius: 30
| iOS | Android |
|---|---|
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Complete comparisons:
Special thanks
Star history
Languages
Kotlin
94.6%
DM
5.1%
Swift
0.3%


