Fix blur edge treatment
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@@ -407,7 +407,7 @@ fun Preview() {
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RenderEffect.createBlurEffect(
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blurRadiusPx,
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blurRadiusPx,
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Shader.TileMode.DECAL
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Shader.TileMode.CLAMP
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).asComposeRenderEffect()
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}
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}
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@@ -112,7 +112,7 @@ internal class LiquidGlassModifierNode(
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RenderEffect.createBlurEffect(
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contentBlurRadiusPx,
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contentBlurRadiusPx,
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Shader.TileMode.DECAL
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Shader.TileMode.CLAMP
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)
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} else {
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RenderEffect.createOffsetEffect(0f, 0f)
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