using System; using System.Linq; public class InteractiveMenu { int selected = 1; public void Menu() { Console.ForegroundColor = ConsoleColor.Yellow; System.Console.WriteLine("Use Up and Down Arrow keys to navigate, press Enter/Return to select"); Console.ResetColor(); bool IsSelected = false; ConsoleKeyInfo key; string hoverColor = "> \u001b[32m"; (int left, int top) = Console.GetCursorPosition(); while(!IsSelected) { Console.SetCursorPosition(left, top); System.Console.WriteLine($"{(selected == 1? hoverColor: " ")}Singleplayer Mode (Against CPU)\u001b[0m"); System.Console.WriteLine($"{(selected == 2? hoverColor: " ")}Two-Player Mode (P2P)\u001b[0m"); key = Console.ReadKey(true); switch(key.Key) { case ConsoleKey.DownArrow: selected = (selected == 2? 1: selected + 1); break; case ConsoleKey.UpArrow: selected = (selected == 1? 2: selected - 1); break; case ConsoleKey.Enter: IsSelected = true; break; } } } public void playGame() { singlePlay play = new singlePlay(); P2pPlay play1 = new P2pPlay(); if(selected != 1) { play1.Play(); }else{ play.Play(); } } }