Kyant0
2d21396023
Add new parameter: contrast, white point, removed opacity. Update shader: bleed
2025-06-21 18:57:47 +08:00
Kyant0
32511180e0
Apply blur before bleed to fix blinking issue
2025-06-21 13:54:40 +08:00
Kyant0
caa3acb47a
Update APK
2025-06-21 12:56:12 +08:00
Kyant0
508848bca5
Update shader: bleed
2025-06-21 12:30:58 +08:00
Kyant0
e38de3b375
Add new glass parameter: bleed amount
2025-06-21 00:44:49 +08:00
Kyant0
758b909c70
Update shader: bleed
2025-06-20 17:38:37 +08:00
Kyant0
2f375facc9
Intercept pointer input in ConfigurationBottomSheet
2025-06-20 15:47:30 +08:00
Kyant0
6dd080078b
Add unsafe values mode to enable broader input range
2025-06-20 15:39:48 +08:00
Kyant0
2391aef5bf
Add new glass parameter: bleed opacity
2025-06-20 15:27:31 +08:00
Kyant0
6e3f5f82a9
Allow more unsafe value range
2025-06-20 12:54:38 +08:00
Kyant0
df1a7feb87
Update shader to match Apple's effect
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Coerce cornerRadius * 1.5
2025-06-20 12:37:47 +08:00
Kyant0
0aa70ad5fa
Update shader to match Apple's effect
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1. Coerce cornerRadius * 1.5 <= sizeMinDimension
But why Apple doesn't also coerce cornerRadius <= sizeMinDimension?
2. Update `gradSdRoundedRectangle` to use analytical solution
2025-06-20 12:13:02 +08:00
Kyant0
022f227ab3
Update APK
2025-06-19 23:44:30 +08:00
Kyant0
37ee5a0a68
Update shader to match Apple's effect
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Corner radius needs to be multiplied by 1.5 when calculating the gradient of SDF.
2025-06-19 23:41:30 +08:00
Kyant0
438fffd2b6
Enable fullscreen mode
2025-06-19 16:15:08 +08:00
Kyant0
4991c5b2a4
Update expressa library
2025-06-19 12:44:15 +08:00
Kyant0
2b748b14de
Remove material icons extended dependency, use material symbols xml
2025-06-19 12:29:32 +08:00
Kyant0
0994991c53
Update dependencies
2025-06-19 12:01:29 +08:00
Kyant0
2d3cc0912f
Initial commit
2025-06-18 18:15:41 +08:00