Fix solid highlight blend mode
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@@ -209,7 +209,7 @@ internal class HighlightNode(
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if (maskShader != null) {
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canvas.drawRect(0f, 0f, size.width, size.height, shaderPaint)
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} else {
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canvas.drawBitmap(bitmap, 0f, 0f, null)
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canvas.drawBitmap(bitmap, 0f, 0f, shaderPaint)
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}
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}
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}
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